Totally Sweet Hat Day! 4/27/13

Denver, Co

Totally Sweet Hat Day! 4/27/13

Postby Grix » Tue Jan 29, 2013 10:58 am

Guten Tag.

I'll be posting the rules for Totally Sweet Hat Day! as soon as they're finalized. For now, everyone go and make totally sweet hats!
Grix
Site Admin
 
Posts: 86
Joined: Sun Jan 06, 2013 2:38 pm

Re: Totally Sweet Hat Day!

Postby Grix » Tue Jan 29, 2013 11:01 am

Also, I could use some input on abilities for Totally Sweet Hat Day! The idea is to run militia based games and then give players an ability associated with the type of hat they're wearing. Players can wear multiple hats as long as they are worn on the player's head. Here's what I've got so far:

The Noble(wo)man (crown/coronet) - Awe 1/Life
The Ninja (mask/hood/headwrap) - Blink 1/Life
The Gentle(wo)man (tophat/bowler) - Coup de Grace 1/Life
The Animal (hat with ears or tail or something) - Lost 1/Life
The Soldier (helm) - Berserk (t)
The Absurd (jester's hat) - Groping Tentacles 1/Refresh
The Magician (wizard hat) - 1 Force Bolt
The Doctor (doctor or nurse hat) - Heal 1/Life

Hats that don't fall into these categories will be given fitting abilities on the spot.

If anyone has any suggestions for hat types to add or abilities to change, they would be much appreciated.

Schönen Dank,
Imperator Grix
Grix
Site Admin
 
Posts: 86
Joined: Sun Jan 06, 2013 2:38 pm

Re: Totally Sweet Hat Day! 4/27/13

Postby Grix » Tue Apr 23, 2013 7:52 am

The day of Ultimate Hat Sweetness: Redux is nearly upon us!

To go along with testing our alternate totally rad new park option this Saturday, we'll also be giving Totally Sweet Hat Day another shot. Basic rules are above, but I'm expecting to come up with plenty or rules for weird hats on the spot.

Bring yo' hats, son!
Grix
Site Admin
 
Posts: 86
Joined: Sun Jan 06, 2013 2:38 pm


Return to Duchy of the Iron Mountains

Who is online

Users browsing this forum: No registered users and 1 guest

cron