Orb of Life Game: February 2nd, 2013

Denver, Co

Orb of Life Game: February 2nd, 2013

Postby Grix » Thu Jan 31, 2013 10:46 pm

Champion Geryon came up with a fun looking game for everyone this Saturday. Also, I'm bringing cookies!

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Summary: Two armies have arrived in search of a powerful artifact at the same time. Now they must battle it out to control the Orb of Life. This is a mutual annihilation battle, but the Orb of Life will increase the chances of the team that controls it.

Rules: The Orb of Life may not be moved. When a team has had at least one member in contact with the Orb of Life for 30 seconds, a reeve will increase their remaining lives by one. This will allow a player to come alive that was previously prevented from spawning because their team was out of lives. A member of the enemy team touching the Orb of Life does not reset it’s 30 second count, but an additional life will not be awarded until only one team is in contact with it. Nothing may pass through the Impenetrable Walls (no magic, projectiles, weapons, or players).

Deaths and Respawns: Both teams will have a shared pool of lives (number of players x 10). When a player dies, they should report to their team’s reeve before they come alive again. If a team is out of lives, it’s players wait by their reeve until all players are dead on one team. Instead of counting deaths, all players will respawn in waves. Players must go to their base and wait for 2 more members of their team. Once 3 players are ready, they may immediately come alive.

Refreshes: Teams will earn refreshes independantly of each other when their life pool reaches half of it’s starting number.
Grix
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Re: Orb of Life Game: February 2nd, 2013

Postby Grix » Thu Jan 31, 2013 11:30 pm

Also, don't forget that everyone will be playing either level 1 or 2 this week.
Grix
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Re: Orb of Life Game: February 2nd, 2013

Postby Casca » Tue Feb 05, 2013 7:06 am

I really enjoyed watching this game (except for when people forgot to tell us they were dead). Thank you for making it!
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