Ominous Chill quest May 04, 2013

Denver, Co

Ominous Chill quest May 04, 2013

Postby Geryon » Thu May 02, 2013 1:14 pm

Saturday at **City Park**

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The Dark Man has become all but a terrible memory in the Crown Lands many months after the Imperial Royal Guard, led by General Eggman, stormed his hidden outpost in the woods and dispatched his men. It was believed that although he escaped, the Dark Man had sustained mortal injuries, and perhaps had died from them.

The May Festival is upon the people of the Iron Mountains, and though there is laughter and merriment in celebration of the season of life, one cannot ignore the ominous chill in the air.
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This scenario will be a Quest. There will be different 'settings', encounters, and the possibilities of different outcomes based on player interactions with the NPCs. This quest can ultimately be failed by the adventuring party.

*The adventuring party will consist of 4 players that play level 3 class or below.
*Everyone gets their chance to play in the Party. When 2 lives are lost, a player has been killed and will leave the party. Replacement party members are found in various ways.
*Upon the first death players count to 20 in place and then may respawn within 10 feet of where they died before calling 'Alive.'
*A player is 'finished' when he has cycled out of the adventuring party for the second time. At that point that player may only participate as an NPC.

REMEMBER!! CITY PARK!!
Geryon
 
Posts: 11
Joined: Fri Jan 25, 2013 7:17 pm

Re: Ominous Chill quest May 04, 2013

Postby Geryon » Thu May 02, 2013 1:20 pm

Be prepared to play smart! There will be more to getting through this ordeal than your sword arm or your skill with magic or bow.
Geryon
 
Posts: 11
Joined: Fri Jan 25, 2013 7:17 pm


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